\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r5324893 = x;
double r5324894 = y;
double r5324895 = r5324893 + r5324894;
double r5324896 = z;
double r5324897 = 1.0;
double r5324898 = r5324896 + r5324897;
double r5324899 = r5324895 * r5324898;
return r5324899;
}
double f(double x, double y, double z) {
double r5324900 = x;
double r5324901 = y;
double r5324902 = r5324900 + r5324901;
double r5324903 = z;
double r5324904 = 1.0;
double r5324905 = r5324903 + r5324904;
double r5324906 = r5324902 * r5324905;
return r5324906;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))