1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r33933994 = 1.0;
double r33933995 = 4.0;
double r33933996 = x;
double r33933997 = y;
double r33933998 = 0.75;
double r33933999 = r33933997 * r33933998;
double r33934000 = r33933996 + r33933999;
double r33934001 = z;
double r33934002 = r33934000 - r33934001;
double r33934003 = r33933995 * r33934002;
double r33934004 = r33934003 / r33933997;
double r33934005 = r33933994 + r33934004;
return r33934005;
}
double f(double x, double y, double z) {
double r33934006 = 4.0;
double r33934007 = x;
double r33934008 = y;
double r33934009 = r33934007 / r33934008;
double r33934010 = z;
double r33934011 = r33934010 / r33934008;
double r33934012 = r33934009 - r33934011;
double r33934013 = fma(r33934006, r33934012, r33934006);
return r33934013;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))