1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r34131236 = 1.0;
double r34131237 = 4.0;
double r34131238 = x;
double r34131239 = y;
double r34131240 = 0.25;
double r34131241 = r34131239 * r34131240;
double r34131242 = r34131238 + r34131241;
double r34131243 = z;
double r34131244 = r34131242 - r34131243;
double r34131245 = r34131237 * r34131244;
double r34131246 = r34131245 / r34131239;
double r34131247 = r34131236 + r34131246;
return r34131247;
}
double f(double x, double y, double z) {
double r34131248 = x;
double r34131249 = y;
double r34131250 = r34131248 / r34131249;
double r34131251 = z;
double r34131252 = r34131251 / r34131249;
double r34131253 = r34131250 - r34131252;
double r34131254 = 4.0;
double r34131255 = 2.0;
double r34131256 = fma(r34131253, r34131254, r34131255);
return r34131256;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019173 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))