Average Error: 0.0 → 0.0
Time: 17.0s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r42436150 = x;
        double r42436151 = y;
        double r42436152 = r42436151 - r42436150;
        double r42436153 = z;
        double r42436154 = r42436152 * r42436153;
        double r42436155 = r42436150 + r42436154;
        return r42436155;
}

double f(double x, double y, double z) {
        double r42436156 = x;
        double r42436157 = y;
        double r42436158 = r42436157 - r42436156;
        double r42436159 = z;
        double r42436160 = r42436158 * r42436159;
        double r42436161 = r42436156 + r42436160;
        return r42436161;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019173 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))