x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r23231405 = x;
double r23231406 = r23231405 * r23231405;
double r23231407 = y;
double r23231408 = 4.0;
double r23231409 = r23231407 * r23231408;
double r23231410 = z;
double r23231411 = r23231409 * r23231410;
double r23231412 = r23231406 - r23231411;
return r23231412;
}
double f(double x, double y, double z) {
double r23231413 = x;
double r23231414 = r23231413 * r23231413;
double r23231415 = y;
double r23231416 = 4.0;
double r23231417 = r23231415 * r23231416;
double r23231418 = z;
double r23231419 = r23231417 * r23231418;
double r23231420 = r23231414 - r23231419;
return r23231420;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019173
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))