x \cdot y - z \cdot t
x \cdot y - t \cdot z
double f(double x, double y, double z, double t) {
double r13899108 = x;
double r13899109 = y;
double r13899110 = r13899108 * r13899109;
double r13899111 = z;
double r13899112 = t;
double r13899113 = r13899111 * r13899112;
double r13899114 = r13899110 - r13899113;
return r13899114;
}
double f(double x, double y, double z, double t) {
double r13899115 = x;
double r13899116 = y;
double r13899117 = r13899115 * r13899116;
double r13899118 = t;
double r13899119 = z;
double r13899120 = r13899118 * r13899119;
double r13899121 = r13899117 - r13899120;
return r13899121;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
rmApplied flip--26.2
Taylor expanded around inf 0.0
Final simplification0.0
herbie shell --seed 2019173
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))