\frac{x + y}{y + y}\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}double f(double x, double y) {
double r134620895 = x;
double r134620896 = y;
double r134620897 = r134620895 + r134620896;
double r134620898 = r134620896 + r134620896;
double r134620899 = r134620897 / r134620898;
return r134620899;
}
double f(double x, double y) {
double r134620900 = 0.5;
double r134620901 = x;
double r134620902 = y;
double r134620903 = r134620901 / r134620902;
double r134620904 = r134620900 * r134620903;
double r134620905 = r134620904 + r134620900;
return r134620905;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2019173
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))