1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r38067272 = 1.0;
double r38067273 = 4.0;
double r38067274 = x;
double r38067275 = y;
double r38067276 = 0.25;
double r38067277 = r38067275 * r38067276;
double r38067278 = r38067274 + r38067277;
double r38067279 = z;
double r38067280 = r38067278 - r38067279;
double r38067281 = r38067273 * r38067280;
double r38067282 = r38067281 / r38067275;
double r38067283 = r38067272 + r38067282;
return r38067283;
}
double f(double x, double y, double z) {
double r38067284 = 2.0;
double r38067285 = 4.0;
double r38067286 = x;
double r38067287 = y;
double r38067288 = r38067286 / r38067287;
double r38067289 = z;
double r38067290 = r38067289 / r38067287;
double r38067291 = r38067288 - r38067290;
double r38067292 = r38067285 * r38067291;
double r38067293 = r38067284 + r38067292;
return r38067293;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019173
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))