\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4167864 = x;
double r4167865 = y;
double r4167866 = r4167864 * r4167865;
double r4167867 = z;
double r4167868 = t;
double r4167869 = r4167867 * r4167868;
double r4167870 = r4167866 + r4167869;
double r4167871 = a;
double r4167872 = b;
double r4167873 = r4167871 * r4167872;
double r4167874 = r4167870 + r4167873;
double r4167875 = c;
double r4167876 = i;
double r4167877 = r4167875 * r4167876;
double r4167878 = r4167874 + r4167877;
return r4167878;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4167879 = z;
double r4167880 = t;
double r4167881 = x;
double r4167882 = y;
double r4167883 = c;
double r4167884 = i;
double r4167885 = b;
double r4167886 = a;
double r4167887 = r4167885 * r4167886;
double r4167888 = fma(r4167883, r4167884, r4167887);
double r4167889 = fma(r4167881, r4167882, r4167888);
double r4167890 = fma(r4167879, r4167880, r4167889);
return r4167890;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))