1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r14135819 = 1.0;
double r14135820 = x;
double r14135821 = y;
double r14135822 = z;
double r14135823 = r14135821 - r14135822;
double r14135824 = t;
double r14135825 = r14135821 - r14135824;
double r14135826 = r14135823 * r14135825;
double r14135827 = r14135820 / r14135826;
double r14135828 = r14135819 - r14135827;
return r14135828;
}
double f(double x, double y, double z, double t) {
double r14135829 = 1.0;
double r14135830 = x;
double r14135831 = y;
double r14135832 = z;
double r14135833 = r14135831 - r14135832;
double r14135834 = r14135830 / r14135833;
double r14135835 = t;
double r14135836 = r14135831 - r14135835;
double r14135837 = r14135834 / r14135836;
double r14135838 = r14135829 - r14135837;
return r14135838;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))