x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r7112663 = x;
double r7112664 = y;
double r7112665 = r7112664 * r7112664;
double r7112666 = r7112663 - r7112665;
return r7112666;
}
double f(double x, double y) {
double r7112667 = x;
double r7112668 = y;
double r7112669 = r7112668 * r7112668;
double r7112670 = r7112667 - r7112669;
return r7112670;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))