\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r11325416 = x;
double r11325417 = y;
double r11325418 = sin(r11325417);
double r11325419 = r11325416 + r11325418;
double r11325420 = z;
double r11325421 = cos(r11325417);
double r11325422 = r11325420 * r11325421;
double r11325423 = r11325419 + r11325422;
return r11325423;
}
double f(double x, double y, double z) {
double r11325424 = x;
double r11325425 = y;
double r11325426 = sin(r11325425);
double r11325427 = r11325424 + r11325426;
double r11325428 = z;
double r11325429 = cos(r11325425);
double r11325430 = r11325428 * r11325429;
double r11325431 = r11325427 + r11325430;
return r11325431;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
(+ (+ x (sin y)) (* z (cos y))))