x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r9595240 = x;
double r9595241 = y;
double r9595242 = r9595240 * r9595241;
double r9595243 = z;
double r9595244 = t;
double r9595245 = r9595243 * r9595244;
double r9595246 = r9595242 + r9595245;
return r9595246;
}
double f(double x, double y, double z, double t) {
double r9595247 = x;
double r9595248 = y;
double r9595249 = z;
double r9595250 = t;
double r9595251 = r9595249 * r9595250;
double r9595252 = fma(r9595247, r9595248, r9595251);
return r9595252;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))