x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4397505 = x;
double r4397506 = y;
double r4397507 = r4397505 * r4397506;
double r4397508 = z;
double r4397509 = t;
double r4397510 = r4397508 * r4397509;
double r4397511 = r4397507 - r4397510;
return r4397511;
}
double f(double x, double y, double z, double t) {
double r4397512 = x;
double r4397513 = y;
double r4397514 = z;
double r4397515 = t;
double r4397516 = r4397514 * r4397515;
double r4397517 = -r4397516;
double r4397518 = fma(r4397512, r4397513, r4397517);
return r4397518;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))