\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r35868065 = x;
double r35868066 = y;
double r35868067 = r35868065 * r35868066;
double r35868068 = z;
double r35868069 = t;
double r35868070 = r35868068 * r35868069;
double r35868071 = r35868067 - r35868070;
double r35868072 = a;
double r35868073 = r35868071 / r35868072;
return r35868073;
}
double f(double x, double y, double z, double t, double a) {
double r35868074 = x;
double r35868075 = y;
double r35868076 = r35868074 * r35868075;
double r35868077 = z;
double r35868078 = t;
double r35868079 = r35868077 * r35868078;
double r35868080 = r35868076 - r35868079;
double r35868081 = a;
double r35868082 = r35868080 / r35868081;
return r35868082;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))