\frac{x \cdot 100}{x + y}\frac{100}{x + y} \cdot xdouble f(double x, double y) {
double r32515468 = x;
double r32515469 = 100.0;
double r32515470 = r32515468 * r32515469;
double r32515471 = y;
double r32515472 = r32515468 + r32515471;
double r32515473 = r32515470 / r32515472;
return r32515473;
}
double f(double x, double y) {
double r32515474 = 100.0;
double r32515475 = x;
double r32515476 = y;
double r32515477 = r32515475 + r32515476;
double r32515478 = r32515474 / r32515477;
double r32515479 = r32515478 * r32515475;
return r32515479;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))