\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r26973074 = x;
double r26973075 = y;
double r26973076 = z;
double r26973077 = t;
double r26973078 = r26973076 * r26973077;
double r26973079 = r26973075 - r26973078;
double r26973080 = r26973074 / r26973079;
return r26973080;
}
double f(double x, double y, double z, double t) {
double r26973081 = x;
double r26973082 = y;
double r26973083 = z;
double r26973084 = t;
double r26973085 = r26973083 * r26973084;
double r26973086 = r26973082 - r26973085;
double r26973087 = r26973081 / r26973086;
return r26973087;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.9 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))