x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r29628770 = x;
double r29628771 = y;
double r29628772 = z;
double r29628773 = r29628771 * r29628772;
double r29628774 = r29628770 - r29628773;
return r29628774;
}
double f(double x, double y, double z) {
double r29628775 = x;
double r29628776 = z;
double r29628777 = y;
double r29628778 = r29628776 * r29628777;
double r29628779 = r29628775 - r29628778;
return r29628779;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))