0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r144223 = 0.5;
double r144224 = x;
double r144225 = r144224 * r144224;
double r144226 = y;
double r144227 = r144225 - r144226;
double r144228 = r144223 * r144227;
return r144228;
}
double f(double x, double y) {
double r144229 = x;
double r144230 = y;
double r144231 = -r144230;
double r144232 = fma(r144229, r144229, r144231);
double r144233 = 0.5;
double r144234 = r144232 * r144233;
return r144234;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))