2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2
double f(double x, double y) {
double r21261936 = 2.0;
double r21261937 = x;
double r21261938 = r21261937 * r21261937;
double r21261939 = y;
double r21261940 = r21261937 * r21261939;
double r21261941 = r21261938 - r21261940;
double r21261942 = r21261936 * r21261941;
return r21261942;
}
double f(double x, double y) {
double r21261943 = x;
double r21261944 = r21261943 * r21261943;
double r21261945 = y;
double r21261946 = r21261945 * r21261943;
double r21261947 = r21261944 - r21261946;
double r21261948 = 2.0;
double r21261949 = r21261947 * r21261948;
return r21261949;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))