\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r26616962 = x;
double r26616963 = y;
double r26616964 = r26616962 - r26616963;
double r26616965 = 2.0;
double r26616966 = r26616962 * r26616965;
double r26616967 = r26616966 * r26616963;
double r26616968 = r26616964 / r26616967;
return r26616968;
}
double f(double x, double y) {
double r26616969 = 0.5;
double r26616970 = y;
double r26616971 = r26616969 / r26616970;
double r26616972 = x;
double r26616973 = r26616969 / r26616972;
double r26616974 = r26616971 - r26616973;
return r26616974;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))