1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r16061296 = 1.0;
double r16061297 = 4.0;
double r16061298 = x;
double r16061299 = y;
double r16061300 = 0.25;
double r16061301 = r16061299 * r16061300;
double r16061302 = r16061298 + r16061301;
double r16061303 = z;
double r16061304 = r16061302 - r16061303;
double r16061305 = r16061297 * r16061304;
double r16061306 = r16061305 / r16061299;
double r16061307 = r16061296 + r16061306;
return r16061307;
}
double f(double x, double y, double z) {
double r16061308 = 4.0;
double r16061309 = x;
double r16061310 = y;
double r16061311 = r16061309 / r16061310;
double r16061312 = z;
double r16061313 = r16061312 / r16061310;
double r16061314 = r16061311 - r16061313;
double r16061315 = 2.0;
double r16061316 = fma(r16061308, r16061314, r16061315);
return r16061316;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))