1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r9381566 = 1.0;
double r9381567 = x;
double r9381568 = y;
double r9381569 = z;
double r9381570 = r9381568 - r9381569;
double r9381571 = t;
double r9381572 = r9381568 - r9381571;
double r9381573 = r9381570 * r9381572;
double r9381574 = r9381567 / r9381573;
double r9381575 = r9381566 - r9381574;
return r9381575;
}
double f(double x, double y, double z, double t) {
double r9381576 = 1.0;
double r9381577 = x;
double r9381578 = y;
double r9381579 = z;
double r9381580 = r9381578 - r9381579;
double r9381581 = r9381577 / r9381580;
double r9381582 = t;
double r9381583 = r9381578 - r9381582;
double r9381584 = r9381581 / r9381583;
double r9381585 = r9381576 - r9381584;
return r9381585;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2019172
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))