Average Error: 0.0 → 0.0
Time: 15.8s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r9415768 = x;
        double r9415769 = y;
        double r9415770 = r9415769 - r9415768;
        double r9415771 = z;
        double r9415772 = r9415770 * r9415771;
        double r9415773 = r9415768 + r9415772;
        return r9415773;
}

double f(double x, double y, double z) {
        double r9415774 = x;
        double r9415775 = y;
        double r9415776 = r9415775 - r9415774;
        double r9415777 = z;
        double r9415778 = r9415776 * r9415777;
        double r9415779 = r9415774 + r9415778;
        return r9415779;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019172 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))