x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r10032826 = x;
double r10032827 = r10032826 * r10032826;
double r10032828 = y;
double r10032829 = 4.0;
double r10032830 = r10032828 * r10032829;
double r10032831 = z;
double r10032832 = r10032830 * r10032831;
double r10032833 = r10032827 - r10032832;
return r10032833;
}
double f(double x, double y, double z) {
double r10032834 = x;
double r10032835 = r10032834 * r10032834;
double r10032836 = y;
double r10032837 = 4.0;
double r10032838 = r10032836 * r10032837;
double r10032839 = z;
double r10032840 = r10032838 * r10032839;
double r10032841 = r10032835 - r10032840;
return r10032841;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))