x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r7665406 = x;
double r7665407 = y;
double r7665408 = r7665406 * r7665407;
double r7665409 = z;
double r7665410 = t;
double r7665411 = r7665409 * r7665410;
double r7665412 = r7665408 - r7665411;
return r7665412;
}
double f(double x, double y, double z, double t) {
double r7665413 = x;
double r7665414 = y;
double r7665415 = r7665413 * r7665414;
double r7665416 = z;
double r7665417 = t;
double r7665418 = r7665416 * r7665417;
double r7665419 = r7665415 - r7665418;
return r7665419;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))