1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{\left(-z\right) + x}{y}double f(double x, double y, double z) {
double r15514408 = 1.0;
double r15514409 = 4.0;
double r15514410 = x;
double r15514411 = y;
double r15514412 = 0.25;
double r15514413 = r15514411 * r15514412;
double r15514414 = r15514410 + r15514413;
double r15514415 = z;
double r15514416 = r15514414 - r15514415;
double r15514417 = r15514409 * r15514416;
double r15514418 = r15514417 / r15514411;
double r15514419 = r15514408 + r15514418;
return r15514419;
}
double f(double x, double y, double z) {
double r15514420 = 2.0;
double r15514421 = 4.0;
double r15514422 = z;
double r15514423 = -r15514422;
double r15514424 = x;
double r15514425 = r15514423 + r15514424;
double r15514426 = y;
double r15514427 = r15514425 / r15514426;
double r15514428 = r15514421 * r15514427;
double r15514429 = r15514420 + r15514428;
return r15514429;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))