x - \left(y \cdot 4\right) \cdot z
x - \left(4 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r7976445 = x;
double r7976446 = y;
double r7976447 = 4.0;
double r7976448 = r7976446 * r7976447;
double r7976449 = z;
double r7976450 = r7976448 * r7976449;
double r7976451 = r7976445 - r7976450;
return r7976451;
}
double f(double x, double y, double z) {
double r7976452 = x;
double r7976453 = 4.0;
double r7976454 = y;
double r7976455 = r7976453 * r7976454;
double r7976456 = z;
double r7976457 = r7976455 * r7976456;
double r7976458 = r7976452 - r7976457;
return r7976458;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))