x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r5284242 = x;
double r5284243 = y;
double r5284244 = r5284243 * r5284243;
double r5284245 = r5284242 - r5284244;
return r5284245;
}
double f(double x, double y) {
double r5284246 = x;
double r5284247 = y;
double r5284248 = r5284247 * r5284247;
double r5284249 = r5284246 - r5284248;
return r5284249;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))