\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r36713973 = x;
double r36713974 = y;
double r36713975 = r36713973 * r36713974;
double r36713976 = z;
double r36713977 = t;
double r36713978 = r36713976 * r36713977;
double r36713979 = r36713975 - r36713978;
double r36713980 = a;
double r36713981 = r36713979 / r36713980;
return r36713981;
}
double f(double x, double y, double z, double t, double a) {
double r36713982 = x;
double r36713983 = y;
double r36713984 = r36713982 * r36713983;
double r36713985 = z;
double r36713986 = t;
double r36713987 = r36713985 * r36713986;
double r36713988 = r36713984 - r36713987;
double r36713989 = a;
double r36713990 = r36713988 / r36713989;
return r36713990;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))