\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r30231936 = x;
double r30231937 = y;
double r30231938 = z;
double r30231939 = t;
double r30231940 = r30231938 * r30231939;
double r30231941 = r30231937 - r30231940;
double r30231942 = r30231936 / r30231941;
return r30231942;
}
double f(double x, double y, double z, double t) {
double r30231943 = x;
double r30231944 = y;
double r30231945 = z;
double r30231946 = t;
double r30231947 = r30231945 * r30231946;
double r30231948 = r30231944 - r30231947;
double r30231949 = r30231943 / r30231948;
return r30231949;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.9 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))