0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r144221 = 0.5;
double r144222 = x;
double r144223 = r144222 * r144222;
double r144224 = y;
double r144225 = r144223 - r144224;
double r144226 = r144221 * r144225;
return r144226;
}
double f(double x, double y) {
double r144227 = x;
double r144228 = y;
double r144229 = -r144228;
double r144230 = fma(r144227, r144227, r144229);
double r144231 = 0.5;
double r144232 = r144230 * r144231;
return r144232;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))