2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2
double f(double x, double y) {
double r17655096 = 2.0;
double r17655097 = x;
double r17655098 = r17655097 * r17655097;
double r17655099 = y;
double r17655100 = r17655097 * r17655099;
double r17655101 = r17655098 - r17655100;
double r17655102 = r17655096 * r17655101;
return r17655102;
}
double f(double x, double y) {
double r17655103 = x;
double r17655104 = r17655103 * r17655103;
double r17655105 = y;
double r17655106 = r17655105 * r17655103;
double r17655107 = r17655104 - r17655106;
double r17655108 = 2.0;
double r17655109 = r17655107 * r17655108;
return r17655109;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))