1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r13303755 = 1.0;
double r13303756 = x;
double r13303757 = y;
double r13303758 = z;
double r13303759 = r13303757 - r13303758;
double r13303760 = t;
double r13303761 = r13303757 - r13303760;
double r13303762 = r13303759 * r13303761;
double r13303763 = r13303756 / r13303762;
double r13303764 = r13303755 - r13303763;
return r13303764;
}
double f(double x, double y, double z, double t) {
double r13303765 = 1.0;
double r13303766 = x;
double r13303767 = y;
double r13303768 = z;
double r13303769 = r13303767 - r13303768;
double r13303770 = r13303766 / r13303769;
double r13303771 = t;
double r13303772 = r13303767 - r13303771;
double r13303773 = r13303770 / r13303772;
double r13303774 = r13303765 - r13303773;
return r13303774;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2019172
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))