x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r7180749 = x;
double r7180750 = y;
double r7180751 = r7180749 * r7180750;
double r7180752 = z;
double r7180753 = t;
double r7180754 = r7180752 * r7180753;
double r7180755 = r7180751 - r7180754;
return r7180755;
}
double f(double x, double y, double z, double t) {
double r7180756 = x;
double r7180757 = y;
double r7180758 = r7180756 * r7180757;
double r7180759 = z;
double r7180760 = t;
double r7180761 = r7180759 * r7180760;
double r7180762 = r7180758 - r7180761;
return r7180762;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))