x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r33885128 = x;
double r33885129 = y;
double r33885130 = z;
double r33885131 = r33885129 * r33885130;
double r33885132 = r33885128 - r33885131;
return r33885132;
}
double f(double x, double y, double z) {
double r33885133 = x;
double r33885134 = z;
double r33885135 = y;
double r33885136 = r33885134 * r33885135;
double r33885137 = r33885133 - r33885136;
return r33885137;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))