x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}x - \frac{1}{z - \frac{\frac{t}{z} \cdot y}{2}} \cdot ydouble f(double x, double y, double z, double t) {
double r17704798 = x;
double r17704799 = y;
double r17704800 = 2.0;
double r17704801 = r17704799 * r17704800;
double r17704802 = z;
double r17704803 = r17704801 * r17704802;
double r17704804 = r17704802 * r17704800;
double r17704805 = r17704804 * r17704802;
double r17704806 = t;
double r17704807 = r17704799 * r17704806;
double r17704808 = r17704805 - r17704807;
double r17704809 = r17704803 / r17704808;
double r17704810 = r17704798 - r17704809;
return r17704810;
}
double f(double x, double y, double z, double t) {
double r17704811 = x;
double r17704812 = 1.0;
double r17704813 = z;
double r17704814 = t;
double r17704815 = r17704814 / r17704813;
double r17704816 = y;
double r17704817 = r17704815 * r17704816;
double r17704818 = 2.0;
double r17704819 = r17704817 / r17704818;
double r17704820 = r17704813 - r17704819;
double r17704821 = r17704812 / r17704820;
double r17704822 = r17704821 * r17704816;
double r17704823 = r17704811 - r17704822;
return r17704823;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.5 |
|---|---|
| Target | 0.1 |
| Herbie | 1.1 |
Initial program 11.5
Simplified1.0
rmApplied div-inv1.1
Final simplification1.1
herbie shell --seed 2019172
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))