\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3695454 = x;
double r3695455 = y;
double r3695456 = r3695454 * r3695455;
double r3695457 = z;
double r3695458 = t;
double r3695459 = r3695457 * r3695458;
double r3695460 = r3695456 + r3695459;
double r3695461 = a;
double r3695462 = b;
double r3695463 = r3695461 * r3695462;
double r3695464 = r3695460 + r3695463;
double r3695465 = c;
double r3695466 = i;
double r3695467 = r3695465 * r3695466;
double r3695468 = r3695464 + r3695467;
return r3695468;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3695469 = i;
double r3695470 = c;
double r3695471 = a;
double r3695472 = b;
double r3695473 = x;
double r3695474 = y;
double r3695475 = t;
double r3695476 = z;
double r3695477 = r3695475 * r3695476;
double r3695478 = fma(r3695473, r3695474, r3695477);
double r3695479 = fma(r3695471, r3695472, r3695478);
double r3695480 = fma(r3695469, r3695470, r3695479);
return r3695480;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))