d1 \cdot d2 + d1 \cdot d3
d1 \cdot d2 + d3 \cdot d1
double f(double d1, double d2, double d3) {
double r8486002 = d1;
double r8486003 = d2;
double r8486004 = r8486002 * r8486003;
double r8486005 = d3;
double r8486006 = r8486002 * r8486005;
double r8486007 = r8486004 + r8486006;
return r8486007;
}
double f(double d1, double d2, double d3) {
double r8486008 = d1;
double r8486009 = d2;
double r8486010 = r8486008 * r8486009;
double r8486011 = d3;
double r8486012 = r8486011 * r8486008;
double r8486013 = r8486010 + r8486012;
return r8486013;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))