\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d4 \cdot d1\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r9104160 = d1;
double r9104161 = d2;
double r9104162 = r9104160 * r9104161;
double r9104163 = d3;
double r9104164 = r9104160 * r9104163;
double r9104165 = r9104162 - r9104164;
double r9104166 = d4;
double r9104167 = r9104166 * r9104160;
double r9104168 = r9104165 + r9104167;
double r9104169 = r9104160 * r9104160;
double r9104170 = r9104168 - r9104169;
return r9104170;
}
double f(double d1, double d2, double d3, double d4) {
double r9104171 = d1;
double r9104172 = d2;
double r9104173 = d3;
double r9104174 = r9104172 - r9104173;
double r9104175 = d4;
double r9104176 = r9104175 * r9104171;
double r9104177 = fma(r9104171, r9104174, r9104176);
double r9104178 = r9104171 * r9104171;
double r9104179 = r9104177 - r9104178;
return r9104179;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))