x \cdot \cos y - z \cdot \sin y
\mathsf{expm1}\left(\mathsf{log1p}\left(\sqrt[3]{\cos y}\right)\right) \cdot \left({\left(\cos y \cdot \cos y\right)}^{\frac{1}{3}} \cdot x\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r6184778 = x;
double r6184779 = y;
double r6184780 = cos(r6184779);
double r6184781 = r6184778 * r6184780;
double r6184782 = z;
double r6184783 = sin(r6184779);
double r6184784 = r6184782 * r6184783;
double r6184785 = r6184781 - r6184784;
return r6184785;
}
double f(double x, double y, double z) {
double r6184786 = y;
double r6184787 = cos(r6184786);
double r6184788 = cbrt(r6184787);
double r6184789 = log1p(r6184788);
double r6184790 = expm1(r6184789);
double r6184791 = r6184787 * r6184787;
double r6184792 = 0.3333333333333333;
double r6184793 = pow(r6184791, r6184792);
double r6184794 = x;
double r6184795 = r6184793 * r6184794;
double r6184796 = r6184790 * r6184795;
double r6184797 = z;
double r6184798 = sin(r6184786);
double r6184799 = r6184797 * r6184798;
double r6184800 = r6184796 - r6184799;
return r6184800;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.4
Applied pow1/316.3
Applied pow-prod-down0.2
rmApplied expm1-log1p-u0.3
Final simplification0.3
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
(- (* x (cos y)) (* z (sin y))))