x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r5313984 = x;
double r5313985 = r5313984 * r5313984;
double r5313986 = y;
double r5313987 = 4.0;
double r5313988 = r5313986 * r5313987;
double r5313989 = z;
double r5313990 = r5313988 * r5313989;
double r5313991 = r5313985 - r5313990;
return r5313991;
}
double f(double x, double y, double z) {
double r5313992 = x;
double r5313993 = r5313992 * r5313992;
double r5313994 = y;
double r5313995 = 4.0;
double r5313996 = r5313994 * r5313995;
double r5313997 = z;
double r5313998 = r5313996 * r5313997;
double r5313999 = r5313993 - r5313998;
return r5313999;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))