x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r7033109 = x;
double r7033110 = y;
double r7033111 = r7033110 * r7033110;
double r7033112 = r7033109 - r7033111;
return r7033112;
}
double f(double x, double y) {
double r7033113 = x;
double r7033114 = y;
double r7033115 = r7033114 * r7033114;
double r7033116 = r7033113 - r7033115;
return r7033116;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))