x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r3500079 = x;
double r3500080 = y;
double r3500081 = r3500079 * r3500080;
double r3500082 = z;
double r3500083 = t;
double r3500084 = r3500082 * r3500083;
double r3500085 = r3500081 + r3500084;
return r3500085;
}
double f(double x, double y, double z, double t) {
double r3500086 = x;
double r3500087 = y;
double r3500088 = z;
double r3500089 = t;
double r3500090 = r3500088 * r3500089;
double r3500091 = fma(r3500086, r3500087, r3500090);
return r3500091;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))