x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4972260 = x;
double r4972261 = y;
double r4972262 = r4972260 * r4972261;
double r4972263 = z;
double r4972264 = t;
double r4972265 = r4972263 * r4972264;
double r4972266 = r4972262 - r4972265;
return r4972266;
}
double f(double x, double y, double z, double t) {
double r4972267 = x;
double r4972268 = y;
double r4972269 = z;
double r4972270 = t;
double r4972271 = r4972269 * r4972270;
double r4972272 = -r4972271;
double r4972273 = fma(r4972267, r4972268, r4972272);
return r4972273;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))