\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, t \cdot z\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5414264 = x;
double r5414265 = y;
double r5414266 = r5414264 * r5414265;
double r5414267 = z;
double r5414268 = t;
double r5414269 = r5414267 * r5414268;
double r5414270 = r5414266 + r5414269;
double r5414271 = a;
double r5414272 = b;
double r5414273 = r5414271 * r5414272;
double r5414274 = r5414270 + r5414273;
double r5414275 = c;
double r5414276 = i;
double r5414277 = r5414275 * r5414276;
double r5414278 = r5414274 + r5414277;
return r5414278;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5414279 = i;
double r5414280 = c;
double r5414281 = a;
double r5414282 = b;
double r5414283 = x;
double r5414284 = y;
double r5414285 = t;
double r5414286 = z;
double r5414287 = r5414285 * r5414286;
double r5414288 = fma(r5414283, r5414284, r5414287);
double r5414289 = fma(r5414281, r5414282, r5414288);
double r5414290 = fma(r5414279, r5414280, r5414289);
return r5414290;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))