\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\frac{x - y}{z} \cdot 4 - 2double f(double x, double y, double z) {
double r32072535 = 4.0;
double r32072536 = x;
double r32072537 = y;
double r32072538 = r32072536 - r32072537;
double r32072539 = z;
double r32072540 = 0.5;
double r32072541 = r32072539 * r32072540;
double r32072542 = r32072538 - r32072541;
double r32072543 = r32072535 * r32072542;
double r32072544 = r32072543 / r32072539;
return r32072544;
}
double f(double x, double y, double z) {
double r32072545 = x;
double r32072546 = y;
double r32072547 = r32072545 - r32072546;
double r32072548 = z;
double r32072549 = r32072547 / r32072548;
double r32072550 = 4.0;
double r32072551 = r32072549 * r32072550;
double r32072552 = 2.0;
double r32072553 = r32072551 - r32072552;
return r32072553;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))