\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r33933554 = x;
double r33933555 = y;
double r33933556 = r33933554 * r33933555;
double r33933557 = z;
double r33933558 = t;
double r33933559 = r33933557 * r33933558;
double r33933560 = r33933556 - r33933559;
double r33933561 = a;
double r33933562 = r33933560 / r33933561;
return r33933562;
}
double f(double x, double y, double z, double t, double a) {
double r33933563 = x;
double r33933564 = y;
double r33933565 = r33933563 * r33933564;
double r33933566 = z;
double r33933567 = t;
double r33933568 = r33933566 * r33933567;
double r33933569 = r33933565 - r33933568;
double r33933570 = a;
double r33933571 = r33933569 / r33933570;
return r33933571;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))