\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r32824032 = 60.0;
double r32824033 = x;
double r32824034 = y;
double r32824035 = r32824033 - r32824034;
double r32824036 = r32824032 * r32824035;
double r32824037 = z;
double r32824038 = t;
double r32824039 = r32824037 - r32824038;
double r32824040 = r32824036 / r32824039;
double r32824041 = a;
double r32824042 = 120.0;
double r32824043 = r32824041 * r32824042;
double r32824044 = r32824040 + r32824043;
return r32824044;
}
double f(double x, double y, double z, double t, double a) {
double r32824045 = a;
double r32824046 = 120.0;
double r32824047 = 60.0;
double r32824048 = x;
double r32824049 = y;
double r32824050 = r32824048 - r32824049;
double r32824051 = z;
double r32824052 = t;
double r32824053 = r32824051 - r32824052;
double r32824054 = r32824050 / r32824053;
double r32824055 = r32824047 * r32824054;
double r32824056 = fma(r32824045, r32824046, r32824055);
return r32824056;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))