\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\sqrt[3]{\sqrt[3]{b} \cdot \left(\left(a \cdot z\right) \cdot \left(\sqrt[3]{b} \cdot \sqrt[3]{b}\right)\right)} \cdot \left(\sqrt[3]{\left(a \cdot z\right) \cdot b} \cdot \sqrt[3]{\left(a \cdot z\right) \cdot b}\right) + \left(t \cdot a + \left(z \cdot y + x\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r26046662 = x;
double r26046663 = y;
double r26046664 = z;
double r26046665 = r26046663 * r26046664;
double r26046666 = r26046662 + r26046665;
double r26046667 = t;
double r26046668 = a;
double r26046669 = r26046667 * r26046668;
double r26046670 = r26046666 + r26046669;
double r26046671 = r26046668 * r26046664;
double r26046672 = b;
double r26046673 = r26046671 * r26046672;
double r26046674 = r26046670 + r26046673;
return r26046674;
}
double f(double x, double y, double z, double t, double a, double b) {
double r26046675 = b;
double r26046676 = cbrt(r26046675);
double r26046677 = a;
double r26046678 = z;
double r26046679 = r26046677 * r26046678;
double r26046680 = r26046676 * r26046676;
double r26046681 = r26046679 * r26046680;
double r26046682 = r26046676 * r26046681;
double r26046683 = cbrt(r26046682);
double r26046684 = r26046679 * r26046675;
double r26046685 = cbrt(r26046684);
double r26046686 = r26046685 * r26046685;
double r26046687 = r26046683 * r26046686;
double r26046688 = t;
double r26046689 = r26046688 * r26046677;
double r26046690 = y;
double r26046691 = r26046678 * r26046690;
double r26046692 = x;
double r26046693 = r26046691 + r26046692;
double r26046694 = r26046689 + r26046693;
double r26046695 = r26046687 + r26046694;
return r26046695;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
Results
| Original | 1.9 |
|---|---|
| Target | 0.3 |
| Herbie | 2.0 |
Initial program 1.9
rmApplied add-cube-cbrt2.0
rmApplied add-cube-cbrt2.0
Applied associate-*r*2.0
Final simplification2.0
herbie shell --seed 2019172 +o rules:numerics
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:herbie-target
(if (< z -1.1820553527347888e+19) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 4.7589743188364287e-122) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))